chooseSkeletonsEnabled:Boolean Implementation public function get chooseSkeletonsEnabled():Boolean public function set chooseSkeletonsEnabled(value:Boolean):voiddepthEnabled:Boolean Implementation public function get depthEnabled():Boolean public function set depthEnabled(value:Boolean):voiddepthMirrored:Boolean Implementation public function get depthMirrored():Boolean public function set depthMirrored(value:Boolean):voiddepthResolution:Point Implementation public function get depthResolution():Point public function set depthResolution(value:Point):voiddepthShowUserColors:Boolean Implementation public function get depthShowUserColors():Boolean public function set depthShowUserColors(value:Boolean):voidnearModeEnabled:Boolean Implementation public function get nearModeEnabled():Boolean public function set nearModeEnabled(value:Boolean):voidpointCloudDensity:uint Implementation public function get pointCloudDensity():uint public function set pointCloudDensity(value:uint):voidpointCloudEnabled:Boolean Implementation public function get pointCloudEnabled():Boolean public function set pointCloudEnabled(value:Boolean):voidpointCloudIncludeRGB:Boolean Implementation public function get pointCloudIncludeRGB():Boolean public function set pointCloudIncludeRGB(value:Boolean):voidpointCloudMirrored:Boolean Implementation public function get pointCloudMirrored():Boolean public function set pointCloudMirrored(value:Boolean):voidpointCloudResolution:Point Implementation public function get pointCloudResolution():Point public function set pointCloudResolution(value:Point):voidrgbEnabled:Boolean Implementation public function get rgbEnabled():Boolean public function set rgbEnabled(value:Boolean):voidrgbMirrored:Boolean Implementation public function get rgbMirrored():Boolean public function set rgbMirrored(value:Boolean):voidrgbResolution:Point Implementation public function get rgbResolution():Point public function set rgbResolution(value:Point):voidseatedSkeletonEnabled:Boolean Implementation public function get seatedSkeletonEnabled():Boolean public function set seatedSkeletonEnabled(value:Boolean):voidskeletonEnabled:Boolean Implementation public function get skeletonEnabled():Boolean public function set skeletonEnabled(value:Boolean):voidskeletonMirrored:Boolean Implementation public function get skeletonMirrored():Boolean public function set skeletonMirrored(value:Boolean):voiduserEnabled:Boolean Implementation public function get userEnabled():Boolean public function set userEnabled(value:Boolean):voiduserMaskEnabled:Boolean Implementation public function get userMaskEnabled():Boolean public function set userMaskEnabled(value:Boolean):voiduserMaskMirrored:Boolean Implementation public function get userMaskMirrored():Boolean public function set userMaskMirrored(value:Boolean):voiduserMaskResolution:Point Implementation public function get userMaskResolution():Point public function set userMaskResolution(value:Point):voiduserMirrored:Boolean Implementation public function get userMirrored():Boolean public function set userMirrored(value:Boolean):voidpublic function KinectSettings() public function clone():KinectSettingsReturns public function copyFrom(otherKinectSettings:KinectSettings):void Parameters
public static function create(deviceSettings:Object):KinectSettings
Factory method to create an instance of OpenNISettings, based on an
anonymously typed object
Parameters
Returns
Fri Jul 27 2012, 12:23 PM +02:00