chooseSkeletonsEnabled:Boolean
Implementation public function get chooseSkeletonsEnabled():Boolean
public function set chooseSkeletonsEnabled(value:Boolean):void
depthEnabled:Boolean
Implementation public function get depthEnabled():Boolean
public function set depthEnabled(value:Boolean):void
depthMirrored:Boolean
Implementation public function get depthMirrored():Boolean
public function set depthMirrored(value:Boolean):void
depthResolution:Point
Implementation public function get depthResolution():Point
public function set depthResolution(value:Point):void
depthShowUserColors:Boolean
Implementation public function get depthShowUserColors():Boolean
public function set depthShowUserColors(value:Boolean):void
nearModeEnabled:Boolean
Implementation public function get nearModeEnabled():Boolean
public function set nearModeEnabled(value:Boolean):void
pointCloudDensity:uint
Implementation public function get pointCloudDensity():uint
public function set pointCloudDensity(value:uint):void
pointCloudEnabled:Boolean
Implementation public function get pointCloudEnabled():Boolean
public function set pointCloudEnabled(value:Boolean):void
pointCloudIncludeRGB:Boolean
Implementation public function get pointCloudIncludeRGB():Boolean
public function set pointCloudIncludeRGB(value:Boolean):void
pointCloudMirrored:Boolean
Implementation public function get pointCloudMirrored():Boolean
public function set pointCloudMirrored(value:Boolean):void
pointCloudResolution:Point
Implementation public function get pointCloudResolution():Point
public function set pointCloudResolution(value:Point):void
rgbEnabled:Boolean
Implementation public function get rgbEnabled():Boolean
public function set rgbEnabled(value:Boolean):void
rgbMirrored:Boolean
Implementation public function get rgbMirrored():Boolean
public function set rgbMirrored(value:Boolean):void
rgbResolution:Point
Implementation public function get rgbResolution():Point
public function set rgbResolution(value:Point):void
seatedSkeletonEnabled:Boolean
Implementation public function get seatedSkeletonEnabled():Boolean
public function set seatedSkeletonEnabled(value:Boolean):void
skeletonEnabled:Boolean
Implementation public function get skeletonEnabled():Boolean
public function set skeletonEnabled(value:Boolean):void
skeletonMirrored:Boolean
Implementation public function get skeletonMirrored():Boolean
public function set skeletonMirrored(value:Boolean):void
userEnabled:Boolean
Implementation public function get userEnabled():Boolean
public function set userEnabled(value:Boolean):void
userMaskEnabled:Boolean
Implementation public function get userMaskEnabled():Boolean
public function set userMaskEnabled(value:Boolean):void
userMaskMirrored:Boolean
Implementation public function get userMaskMirrored():Boolean
public function set userMaskMirrored(value:Boolean):void
userMaskResolution:Point
Implementation public function get userMaskResolution():Point
public function set userMaskResolution(value:Point):void
userMirrored:Boolean
Implementation public function get userMirrored():Boolean
public function set userMirrored(value:Boolean):void
public function KinectSettings()
public function clone():KinectSettings
Returns public function copyFrom(otherKinectSettings:KinectSettings):void
Parameters
public static function create(deviceSettings:Object):KinectSettings
Factory method to create an instance of OpenNISettings, based on an
anonymously typed object
Parameters
Returns
Fri Jul 27 2012, 12:23 PM +02:00